Table ofContents Summary

Intro

1 Starting to Code: Finding Your Way

2 Textual Data: Every String Has Its Place

3 Functions: Let's Get Organized

4 Data Files and Arrays: Sort It Out

5 Hashes and Databases: Putting Data in Its Place

6 Modular Programming: Keeping Things Straight

7 Building a Graphical User Interface: Going All Gooey

8 GUIs and Data: Data Entry Widgets

81/2 Exceptions and Message Boxes: Get the Message?

9 Graphical Interface Elements: Selecting the Right Tool

10 Custom Widgets and Classes: With an Object in Mind i Leftovers: The Top Ten Things (We Didn't Cover)

xxiii 1

37 77 113

145 177 215 257 293 313 349 385

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