Welcome to Starting Out with Python. This book uses the Python language to teach programming concepts and problem-solving skills, without assuming any previous programming experience. With easy-to-understand examples, pseudocode, flowcharts, and other tools, the student learns how to design the logic of programs and then implement those programs using Python. This book is ideal for an introductory programming course or a programming logic and design course using Python as the language.

As with all the books in the Starting Out With series, the hallmark of this text is its clear, friendly, and easy-to-understand writing. In addition, it is rich in example programs that are concise and practical. The programs in this book include short examples that highlight specific programming topics, as well as more involved examples that focus on problem solving. Each chapter provides one or more case studies that provide step-by-step analysis of a specific problem and shows the student how to solve it.

Control Structures First, Then Classes

Python is a fully object-oriented programming language, but students do not have to understand object-oriented concepts to start programming in Python. This text first introduces the student to the fundamentals of data storage, input and output, control structures, functions, sequences and lists, file I/O, and objects that are created from standard library classes. Then the student learns to write classes, explores the topics of inheritance and polymorphism, and learns to write recursive functions. Finally, the student learns to develop simple event-driven GUI applications.

Brief Overview sf Each Chapter

Chapter 1: Introduction to Computers and Programming

This chapter begins by giving a very concrete and easy-to-understand explanation of how computers work, how data is stored and manipulated, and why we write programs in highlevel languages. An introduction to Python, interactive mode, script mode, and the IDLE environment is also given.

Chapter 2: Input, Processing, and Output

This chapter introduces the program development cycle, variables, data types, and simple programs that are written as sequence structures. The student learns to write simple programs that read input from the keyboard, perform mathematical operations, and produce screen output. Pseudocode and flowcharts are also introduced as tools for designing programs.

Chapter 3: Simple Functions

This chapter shows the benefits of modularizing programs and using the top-down design approach. The student learns to define and call simple functions (functions that do not return values), pass arguments to functions, and use local variables. Hierarchy charts are introduced as a design tool.

Chapter 4: Decision Structures and Boolean Logic

In this chapter the student learns about relational operators and Boolean expressions and is shown how to control the flow of a program with decision structures. The i f, i f-else, and i f-elif-else statements are covered. Nested decision structures and logical operators are also discussed.

Chapter 5: Repetition Structures

This chapter shows the student how to create repetition structures using the while loop and for l oop. Counters, accumulators, running totals, and sentinels are discussed, as well as techniques for writing input validation loops.

Chapter 6: Value-Returning Functions and Modules

This chapter begins by discussing common library functions, such as those for generating random numbers. After learning how to call library functions and use their return value, the student learns to define and call his or her own functions. Then the student learns how to use modules to organize functions.

Chapter 7: Files and Exceptions

This chapter introduces sequential file input and output. The student learns to read and write large sets of data and store data as fields and records. The chapter concludes by discussing exceptions and shows the student how to write exception-handling code.

Chapter 8: Working with Sequences: Strings and Lists

This chapter introduces the student to the concept of a sequence in Python and explores the use of two common Python sequences: strings and lists. Several programming techniques are shown using strings with operators, built-in functions, library functions, and string methods. The student also learns to use lists for array-like processing.

Chapter 9: Classes and Object-Oriented Programming

This chapter compares procedural and object-oriented programming practices. It covers the fundamental concepts of classes and objects. Attributes, methods, encapsulation and data hiding,__init__functions (whichare similar to constructors), accessors, and mutators are discussed. The student learns how to model classes with UML and how to find the classes in a particular problem.

Chapter 10: Inheritance

The study of classes continues in this chapter with the subjects of inheritance and polymorphism. The topics covered include superclasses, subclasses, how — init_________functions work in inheritance, method overriding, and polymorphism.

Chapter 11: Recursion

This chapter discusses recursion and its use in problem solving. A visual trace of recursive calls is provided and recursive applications are discussed. Recursive algorithms for many tasks are presented, such as finding factorials, finding a greatest common denominator (GCD),and summing a range of values in a list, and the classic Towers of Hanoi example are presented.

Chapter 12: GUI Programming

This chapter discusses the basic aspects of designing a GUI application using the Tk inter module in Python. Fundamental widgets, such as labels, button, entry fields, radio buttons, check buttons, and dialog boxes, are covered. The student also learns how events work in a GUI application and how to write callback functions to handle events.

Appendix A: Installing Python

This appendix explains how to install the Python interpreter from the accompanying CD or download it from the Python Web site.

Appendix B: Introduction to IDLE

This appendix gives an overview of the IDLE integrated development environment that comes with Python.

Appendix C The ASCII Character Set

As a reference, this appendix lists the ASCII character set.

Appendix D: Answers to Checkpoint Questions

This appendix gives the answers to the Checkpoint questions that appear throughout the text.

Organization of the Text

The text teaches programming in a step-by-step manner. Each chapter covers a major set of topics and builds knowledge as students progress through the book. Although the chapters can be easily taught in their existing sequence, you do have some flexibility in the order that you wish to cover them. Figure P-l shows chapter dependencies. Each box represents a chapter or a group of chapters. An arrow points from a chapter to the chapter that must be covered before it.

Figure P-l Chapter dependencies

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